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Executive Sidearm

This project is a culmination of some new workflows for me. I have been using Plasticity for hard surface modeling for a long time but the meshes it exported always took a long time to cleanup. I recently did a lot of R&D on what program gave the best results when converting from a CAD format to polygons and I landed on Pixyz. Then using the Maromset 5 bevel shader I could skip the traditional high poly modeling step. In the end I cut out weeks of work.
Additionally I created a high quality photogrammetry setup that is inexpensive and allowed me to scan the props for the background.

Here is the pistol modded into the game Ready or Not

Render with photo composite. I 3D printed the pistol and used that as a stand-in.

Render with photo composite. I 3D printed the pistol and used that as a stand-in.

2048x2048 px texture set

2048x2048 px texture set

Model in Plasticiy

Model in Plasticiy