Here is the pistol modded into the game Ready or Not
This project is a culmination of some new workflows for me. I have been using Plasticity for hard surface modeling for a long time but the meshes it exported always took a long time to cleanup. I recently did a lot of R&D on what program gave the best results when converting from a CAD format to polygons and I landed on Pixyz. Then using the Maromset 5 bevel shader I could skip the traditional high poly modeling step. In the end I cut out weeks of work.
Additionally I created a high quality photogrammetry setup that is inexpensive and allowed me to scan the props for the background.