Justin Frazee
Justin Frazee
Senior 3D Artist
United States

About

Senior Hardsurface/Weapon Artist. Currently at BulletFarm with professional experience on multiple game titles creating guns, weapons, vehicles, and props.

Skills

Years of Sports ShootingHistorical European Martial Arts (Historical Sword Fencing)BlacksmithingWeapon ArtUnreal Material SystemDigital SculptingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingHigh-poly ModelingOrganic ModelingPBR TexturingHand Painted TexturingRigging

Software proficiency

Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
Unity
Unity
Maya
Maya
Plasticity
Plasticity
3ds Max
3ds Max
ZBrush
ZBrush
Modo
Modo
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      Killing Floor 3
    • Year
      2025
    • Role
      Weapon/Hardsurface Artist
    • Company
      Tripwire Interactive
    • Video Game
      World of Tanks Modern Armor
    • Year
      2023
    • Role
      Vehicle/Hardsurface Artist
    • Company
      Wargaming
    • Video Game
      Mortal Kombat 1
    • Year
      2023
    • Role
      Prop Artist
    • Company
      NetherRealm Studios
    • Video Game
      Mortal Kombat 11: Aftermath
    • Year
      2020
    • Role
      Prop Artist
    • Company
      NetherRealm Studios
    • Video Game
      Mortal Kombat 11
    • Year
      2019
    • Role
      Prop Artist
    • Company
      NetherRealm Studios
    • Video Game
      Injustice 2
    • Year
      2017
    • Role
      Prop Artist
    • Company
      NeatherRealm Studios

Experience

  • Senior Hard Surface Artist at Freelance
    November 2025 - Present

    Product visualization including retopologizing CAD models, modeling products from scratch, and finishing with realistic textures and materials.

    3D art coursework including writing and videos for online school Beyond Extent.

    Workshops on cutting edge Hard Surface art workflows. Covering CAD modeling, CAD to poly conversion, and workflows to maximize time saving.

    Mentorships covering all levels of production ready Hard Surface art, from beginner to advanced.

  • Senior Hard Surface/Weapon Artist at BulletFarm
    June 2024 - Present

    Created realistic, high quality guns, other weapons and hard surface props. I was also responsible for rigging and skinning my models as well as some weapon concepting.

  • Vehicle Artist at Wargaming
    February 2023 - May 2024

    As a hard-surface artist at Wargaming I faithfully recreated tanks and armored vehicles in high detail using Maya and Substance Painter. I have worked on both vehicles that are real and need to be precisely recreated, as well as ones that never got past the conceptual phase where I needed to fill in the blanks of what reference is available using believable design choices.

  • Hardsurface/Weapon Artist at Tripwire Interactive
    March 2021 - February 2023

    At Tripwire I concepted, modeled, and textured weapons and hard-surface items for first person shooter: Killing Floor 3. I worked closely with the design, concept, rigging, and animation teams to ensure the weapons and assets conveyed their purpose, looked great, and were made well for easy rigging and animation.

  • Prop Artist at NetherRealm Studios
    Chicago
    January 2018 - February 2021

    I was part of the Character Props team working on Injustice 2, Mortal Kombat 11, and their upcoming unannounced game. I concepted, modeled textured, and rigged weapons, weapon skins, hardsurface and organic props. I developed custom character materials key to those character's aesthetic, and was responsible for reviewing and critiquing in-house and outsourced props for quality and leveraging my unique knowledge to provide realism and uniqueness to a level beyond previous projects.

  • Environment Artist at Phosphor Games
    Chicago
    October 2017 - November 2017

    Worked on a canceled, open world, multiplayer, survival, Unreal 4 Engine game. Developed custom Unreal materials which included features such as multi-texture sets with vertex painting and height blending; pixel based world up masking for procedural dust and moss.

  • 3D Artist at Red Leonard Associates
    Cincinnati, OH, United States of America
    July 2015 - February 2017

    Created game engine environments for clients to be used in sales pitches and architectural visualization. I created a wide variety of hard-surface and organic assets which I assembled into the final scenes using Unity and CryEngine.

    • Created detailed and realistic game-ready 3D models.

    • Developed new procedures to eliminate bottlenecks for a more efficient pipeline.

    • Trained new 3D artists.

  • 3D Artist at Accenture
    Cincinnati, OH, United States of America
    August 2013 - July 2015

    Created virtual store shelves and environments for the purpose of researching consumer habits by using eye tracking and monitoring shopping habits. Shelves and environments were also used to pitch new ideas of product placement and organization, package design, signage, and store layouts.

    • Developed for emerging technologies to create immersive virtual experiences.

    • Oversaw and managed projects.

    • Lead team of outsource developers.

  • 3D Freelance Artist at Self
    Cincinnati, OH
    February 2012 - August 2013

    Worked with clients such as Adidas, T-Mobile, HTC, and Twitter to create 3D models and digital assets.

  • 3D Artist at Modea
    Blacksburg, VA
    October 2011 - February 2012

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